
The one disappointment to go with the many positives on show from Resident Evil 4’s latest outing is the lack of any new content. Upgrading all the different choices on a weapon to the max will enable a new upgrade which makes the weapon near unstoppable, but due to the amount required for these, a full playthrough may see you get just one or two if you’re lucky…and that is only if you sell the right things at the right times. Many of the upgrades available from the merchant are required should you wish to progress throughout the game, however not all of them are available stra ight away.Įach weapon has a few different aspects to build on including firepower, reload time and ammo capacity among a few others. And never before have I been so happy to see a hooded stranger. Upgrading is performed in a shop-like environment, with players able to buy and sell equipment as well as upgrade weapons every time they come into contact with the mysterious merchant. Resident Evil 4 is the first title in the series to introduce a proper upgrade system and need I say this is just another of the many change s that add to the great experience. Whilst the lack of camera control may well be an issue for those unaccustomed to the franchise, with many games now offering a nice 360-degree view to operate with, the restricted view adds just the right amount of tension to the game whether you’re running away from the pesky Ganados, or panicking at the musical cue of the Progenitors, your only hope will be mastering the movement to ensure you can see your enemies coming.Īn important aspect of gameplay is the upgrade system. Another plus for the title is the return of the classic movement.


With a fixed camera angle above the shoulder still restricting the player’s field of view in classic Resident Evil fashion, and resource management once more a focus, players are really forced to think about how to take down each enemy to ensure ammo isn’t wasted unnecessarily. However, Resident Evil 4 is a title that not only manages this well, but leaves a big impression long after you’ve put the controller down.

Action-horror is a hard genre to master with only a handful of noteworthy titles springing to mind that have done it well (I’m looking at you Alien: Isolation).
